Op-Ed: Guilds 25s, Best in Slot Gear, and Gearing Multiple Specs/Toons
Posted: January 2nd, 2010, 1:19 pm
This is an op-ed piece; it is not guild policy. I want to make sure people understand my point of view regarding the subject. While I will certainly weigh in, the final say on any dispute goes to the guild master, not me.
Now that we are doing guild 25 mans and using DKP, the potential for loot drama is back. There is some confusion.
The FA DKP system that was put in place for Ulduar25 had the primary intent of gearing up the guild in order to succeed in PvE content (i.e., kill Yogg Saron). For that reason, priority was put into place for a main character's main spec. The idea was to groom people quickly and efficiently to fit certain raid roles; 'diluting' loot onto alternate characters or alternate specs was counter to that. Passing on gear upgrades and hoarding DKP was counter to that.
The Joint DKP system that was put in place for ToC25 with Benediction had the primary intent for encouraging attendance. Many of the progression rules that were put into place for FA only runs were stripped out to make the system manageable (it's hard enough for me to track mains/alts in FA; it would be impossible for me to do it to Benediction too).
Now that we're back to doing FA guild runs, the goal will be to eventually beat Arthas in ICC25. However, since ToC25 is a tier behind, I expect us to be able to underman or bring alts to some of the encounters if we're on top of our game (if we're not on top of our game, even with our mains we can't take down Anub'Arak). Since the loot is a tier behind, I expect a lot of people would be okay with passing on gear (ICC10 = ilvl 251; ToC25 = ilvl 245; ToC10/ICC5 = ilvl 232) because they have access to better loot or marginally weaker loot (if you need to gear up, run all of the ICC5s daily; the loot in there is really good). However, there is still some best in slot gear in ToC25. This can cause some drama.
1) I really do not want to be policing people's main characters, alternate characters, main specs, or off specs. It's a pain. Here's an easy rule of thumb to figure out if you ought to be rolling on best in slot gear: "Do I see myself using this character in this spec for our wipes as we try to learn and beat Arthas 25 for the first time as a guild?". If the answer is no, pass on the gear. Here are some more concrete examples.
1a) HP has a lot of toons. On one night, since we're short on tanks for ToC25, I'm asked to bring my paladin (Wirhelmina) to ToC25 instead of my priest (Inori). Satrina's Impending Scarab drops (best in slot tanking trinket). Even though Wirhelmina's main spec is tanking, I will pass the trinket to the other tank (Ravign). Why? Even if Ravign were DPS 50% of the time and tanking 50% of the time, if we were going up against Arthas, I would be on my priest, not my pally. The guild is better served with me passing the trinket to Ravign.
1b) Akuma comes back to play as a feral DPS druid. He can only raid irregularly, but he manages to make it to a ToC25. Death's Verdict drops (best in slot DPS trinket). Even though Akuma's main spec is DPS, I would graciously ask that he pass on the trinket. Why? Since his raiding schedule is irregular, taking best in slot doesn't really help us kill Arthas. If he insisted on taking it, though, I couldn't bar him from keeping it (see below).
1c) HP moves out to rural area and has to play WoW using a dial up connection. He lags a lot and dies in fire often. He gets kicked out from healing duty and just does DPS. Reign of Unliving drops (best in slot DPS trinket). Even though my main spec is DPS, I will pass on the trinket to another DPS. Why? I know there are other DPS trinkets that I can get outside of 25 man raids. I'm better off passing the 'hard to get' trinket to a raider that would use it to kill Arthas.
2) I really don't want to be making exotic rules and exceptions to the zero sum DKP system. It's a pain and it confuses people. I have always preferred that the DKP system be used to control loot distribution only; I prefer the attendance policy to control player behavior. Zero sum DKP amounts to round robin loot -- the more successful kills you help with, the more DKP you earn; the more loot you take away, the more DKP you lose. In a normal, well staffed guild, there would be more raid candidates than raid slots. Players that were casual or performed poorly would be invited less often than solid raiders; as such, solid raiders would accumulate greater amounts of DKP. Since solid raiders would responsibly gear up outside of 25 man raids by running 10s and ICC5, they could pass on a lot of gear and 'hoard' DKP for best in slot items. The gear that was passed on would be large upgrades for casual raiders and the loot is a 'win-win'; casual raiders get to upgrade their gear, best in slot gear goes to those who would use it effectively, and no loot is DEd. However, since we are understaffed, everyone should be thankful for those willing to come to help out the raid. I have no intention of implementing loot restrictions or weird systems to force certain items to certain people (e.g., restricting best in slot items to top 5 DPS, awarding bonus DKP to top DPS -- these sort of things cause more harm than good).
3) I have no problem with people building up multiple specs as long as it makes sense. In the other thread, there is a discussion about Raving being on OT duty for ICC25 bosses that require 3 tanks and DPS duty for ICC25 bosses that require two tanks. Remember, zero sum DKP amounts to round robin. If you divide up your loot 'opportunities' between two specs (by invoking priority and full DKP cost on each spec), you will gear up each spec half as fast as someone who focuses all of their 25 man raid loot towards a single spec. Since you will be boosting each of your specs with 25 man raid gear half as often, it becomes critical that you do the research and supplement each of your specs with gear outside of the 25 man raid (e.g., 10s, ICC5, crafted, emblems) and be very selective about the loot that you do take inside of 25 man raids (e.g., only take gear in slots where there is no comparable item from another source).
4) I'm a very patient person. As I stated in the original post, the only real way to 'game' the zero sum system is to not declare any main spec and try to get everything for offspec bids. If people want to invoke priority and pay full DKP for best in slot items even though it may not make the most sense (alt char, off spec, low attendance, poor performance), I'm more than happy to award them the item and send them into negative DKP so that I don't have to worry about them invoking loot priority again for a while. If we run content long enough, items will drop more than once.
-HP
Now that we are doing guild 25 mans and using DKP, the potential for loot drama is back. There is some confusion.
The FA DKP system that was put in place for Ulduar25 had the primary intent of gearing up the guild in order to succeed in PvE content (i.e., kill Yogg Saron). For that reason, priority was put into place for a main character's main spec. The idea was to groom people quickly and efficiently to fit certain raid roles; 'diluting' loot onto alternate characters or alternate specs was counter to that. Passing on gear upgrades and hoarding DKP was counter to that.
The Joint DKP system that was put in place for ToC25 with Benediction had the primary intent for encouraging attendance. Many of the progression rules that were put into place for FA only runs were stripped out to make the system manageable (it's hard enough for me to track mains/alts in FA; it would be impossible for me to do it to Benediction too).
Now that we're back to doing FA guild runs, the goal will be to eventually beat Arthas in ICC25. However, since ToC25 is a tier behind, I expect us to be able to underman or bring alts to some of the encounters if we're on top of our game (if we're not on top of our game, even with our mains we can't take down Anub'Arak). Since the loot is a tier behind, I expect a lot of people would be okay with passing on gear (ICC10 = ilvl 251; ToC25 = ilvl 245; ToC10/ICC5 = ilvl 232) because they have access to better loot or marginally weaker loot (if you need to gear up, run all of the ICC5s daily; the loot in there is really good). However, there is still some best in slot gear in ToC25. This can cause some drama.
1) I really do not want to be policing people's main characters, alternate characters, main specs, or off specs. It's a pain. Here's an easy rule of thumb to figure out if you ought to be rolling on best in slot gear: "Do I see myself using this character in this spec for our wipes as we try to learn and beat Arthas 25 for the first time as a guild?". If the answer is no, pass on the gear. Here are some more concrete examples.
1a) HP has a lot of toons. On one night, since we're short on tanks for ToC25, I'm asked to bring my paladin (Wirhelmina) to ToC25 instead of my priest (Inori). Satrina's Impending Scarab drops (best in slot tanking trinket). Even though Wirhelmina's main spec is tanking, I will pass the trinket to the other tank (Ravign). Why? Even if Ravign were DPS 50% of the time and tanking 50% of the time, if we were going up against Arthas, I would be on my priest, not my pally. The guild is better served with me passing the trinket to Ravign.
1b) Akuma comes back to play as a feral DPS druid. He can only raid irregularly, but he manages to make it to a ToC25. Death's Verdict drops (best in slot DPS trinket). Even though Akuma's main spec is DPS, I would graciously ask that he pass on the trinket. Why? Since his raiding schedule is irregular, taking best in slot doesn't really help us kill Arthas. If he insisted on taking it, though, I couldn't bar him from keeping it (see below).
1c) HP moves out to rural area and has to play WoW using a dial up connection. He lags a lot and dies in fire often. He gets kicked out from healing duty and just does DPS. Reign of Unliving drops (best in slot DPS trinket). Even though my main spec is DPS, I will pass on the trinket to another DPS. Why? I know there are other DPS trinkets that I can get outside of 25 man raids. I'm better off passing the 'hard to get' trinket to a raider that would use it to kill Arthas.
2) I really don't want to be making exotic rules and exceptions to the zero sum DKP system. It's a pain and it confuses people. I have always preferred that the DKP system be used to control loot distribution only; I prefer the attendance policy to control player behavior. Zero sum DKP amounts to round robin loot -- the more successful kills you help with, the more DKP you earn; the more loot you take away, the more DKP you lose. In a normal, well staffed guild, there would be more raid candidates than raid slots. Players that were casual or performed poorly would be invited less often than solid raiders; as such, solid raiders would accumulate greater amounts of DKP. Since solid raiders would responsibly gear up outside of 25 man raids by running 10s and ICC5, they could pass on a lot of gear and 'hoard' DKP for best in slot items. The gear that was passed on would be large upgrades for casual raiders and the loot is a 'win-win'; casual raiders get to upgrade their gear, best in slot gear goes to those who would use it effectively, and no loot is DEd. However, since we are understaffed, everyone should be thankful for those willing to come to help out the raid. I have no intention of implementing loot restrictions or weird systems to force certain items to certain people (e.g., restricting best in slot items to top 5 DPS, awarding bonus DKP to top DPS -- these sort of things cause more harm than good).
3) I have no problem with people building up multiple specs as long as it makes sense. In the other thread, there is a discussion about Raving being on OT duty for ICC25 bosses that require 3 tanks and DPS duty for ICC25 bosses that require two tanks. Remember, zero sum DKP amounts to round robin. If you divide up your loot 'opportunities' between two specs (by invoking priority and full DKP cost on each spec), you will gear up each spec half as fast as someone who focuses all of their 25 man raid loot towards a single spec. Since you will be boosting each of your specs with 25 man raid gear half as often, it becomes critical that you do the research and supplement each of your specs with gear outside of the 25 man raid (e.g., 10s, ICC5, crafted, emblems) and be very selective about the loot that you do take inside of 25 man raids (e.g., only take gear in slots where there is no comparable item from another source).
4) I'm a very patient person. As I stated in the original post, the only real way to 'game' the zero sum system is to not declare any main spec and try to get everything for offspec bids. If people want to invoke priority and pay full DKP for best in slot items even though it may not make the most sense (alt char, off spec, low attendance, poor performance), I'm more than happy to award them the item and send them into negative DKP so that I don't have to worry about them invoking loot priority again for a while. If we run content long enough, items will drop more than once.
-HP