Loot Council System

guild news, policies, and raid information
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Ofie
Posts: 351
Joined: January 10th, 2008, 10:19 am
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Loot Council System

Post by Ofie »

This website is flawless in its distribution of loot. We're going to implement it in our 10 man, and I highly suggest we start using it for the 25 man. What could be more fair than an impartial website? This takes all the hard decisions away from the officers. loot-council.appspot.com/lootcouncil
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WarmApplePie
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Joined: February 17th, 2008, 10:18 am
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Loot Council System

Post by WarmApplePie »

Wow thats awesome. We all know the drawbacks of lootcouncil type distribution, but good thing about it is that the person who the upgrade benefits most gets it. As long as we have fairly consistent raiders then this isn't a bad idea. And we did actually have 30 or so consistent raiders at our BC peak.
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.
Inori
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Joined: April 21st, 2008, 2:54 pm
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Loot Council System

Post by Inori »

This amounts to communism. I have no problem implementing this for Naxxramas, but I oppose it for Ulduar.

We are not a hardcore guild, so I do not expect raiders to grind out 5-mans to get emblem gear and arrive with the best possible gear in hand, but I also think it would be disrespectful to your fellow guildmates to expend zero effort to gear up, be a green machine, and loot vacuum everything in a 25 man. That all being said, this loot assignment system can be used as long as the raid invite system compensates (e.g., the recruit who never helps out with any guild 5-mans, but holds out for 25-mans gets low priority for invite; the raider who fully gears and never bothers to show up when he needs no more loot gets low priority for invite to the next raid instance).

Note that traditional DKP systems also function as an attendance tracker. I think we are capable of implementing attendance rotations in its absence, but someone may have to go back over the WWS logs from time to time to verify that is the case.

-HP
Ofie
Posts: 351
Joined: January 10th, 2008, 10:19 am
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Loot Council System

Post by Ofie »

I was kidding. :-p   It works somewhat for Naxx, but it's still kind of flawed. It tried to give some DKs spellpower gear, and our boomkin some attack power stuff. I guess for offspec since no one else needed it.   Anyhow, I just thought it was a funny and somewhat useful page.
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Nagashi
Posts: 135
Joined: August 28th, 2007, 9:44 pm

Loot Council System

Post by Nagashi »

Ofie Imma punch u in the nutz, Lewtz r serious business!
draven
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Loot Council System

Post by draven »

having played around with scanning / scraping the armory, i would also comment that its not something that can be relied upon to be available or accurate at times, therefore i'm not sure how / if this site takes that into account.
Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

Loot Council System

Post by Fargol »

I mentioned this to some people last night, but:

While I think we should keep the status quo, I do thing this is a pretty helpful tool to at least reference when doing loot. Esp in 25mans, where you have a lot of people competing for the same loot. Not that it would be used as the final say for loot distribution, but just for giving the people doing loot an idea of what everyone is working with.

What I'm getting at is the situation I saw a quite a few times in our SSC through BT raiding, where a lot of people are unsure of a piece of loot, and it finally goes to someone just in time for me to inspect some quiet caster in the back of the raid who's still wearing a blue. Or the other side of the coin - where someone won the roll on loot, got it, and then when I inspected them, saw that they were already wearing a crafted piece that's far better than what they just won.

Anyway, like I said - it seems like a good tool, probably not perfect because of flaw w/ the armory, etc, but still useful.

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