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Official 2.3 changes (buffs and nerfs)

Posted: September 27th, 2007, 6:33 pm
by Sniper
Druid: mostly resto buffs http://forums.worldofwarcraft.com/threa ... 4805&sid=1 Rogue: mostly buffs http://forums.worldofwarcraft.com/threa ... 5184&sid=1 Priest:  a gimped fear ward for all, increase in PW:S based on spell/heals http://forums.worldofwarcraft.com/threa ... 5106&sid=1 Hunters: all small buffs, and i like the Arcane shot dispell (still waiting for a spell interupt as BM  ) http://forums.worldofwarcraft.com/threa ... 5096&sid=1 Warriors: PvP nerf bat striked (makes me think about lvling my warrior, i made him for PvP  ), maybe good change for prot http://forums.worldofwarcraft.com/threa ... 4806&sid=1 Mage: all buffs PvP and PvE http://forums.worldofwarcraft.com/threa ... 5076&sid=1 Paladin: huge ret buffs (of course horde has pallys now too) http://forums.worldofwarcraft.com/threa ... 5132&sid=1 Locks are unknown atm Shamys are revised, the changes promised for enh shamys at Blizcon were way OP, like shamanistic rage to reduce all damage for 30% aswell, or the +hit talent to give spell/healing based on RAP, getting for 600+ in dps gear.    

Official 2.3 changes (buffs and nerfs)

Posted: October 1st, 2007, 9:19 am
by Kaittlynn
Sniper wrote Locks are unknown atm
  So not nice.  I read all the way to the bottom of the list waiting to read about Lock changes!  Lol.  Does anyone know when Patch 2.3 is going to happen?  And is that new instance coming with it as well? 

Official 2.3 changes (buffs and nerfs)

Posted: October 1st, 2007, 2:47 pm
by Sniper
Update on forums: Warlock: not really (the healing reduction effect was pretty much a bug that was fixed) http://forums.worldofwarcraft.com/threa ... 6807&sid=1 Shaman: buffed alot on all trees and they went w/ everything from Blizcon http://forums.worldofwarcraft.com/threa ... 9452&sid=1

Official 2.3 changes (buffs and nerfs)

Posted: October 10th, 2007, 7:47 am
by Baraccus
Sniper wroteMage: all buffs PvP and PvE http://forums.worldofwarcraft.com/threa ... 5076&sid=1
Damage co-efficient nerf removal is more of an anti-nerf than a buff.  Its just returned to how it always should have been :)  Evocation was a nerf.  I can get 70-80% of my mana back currently with it.  Post patch I'll get much less.  I hope the co-efficients on the Wards are good.  It might actually block a usable amount of damage now.  Potential buff there.  Detect Magic.  Hmmm.  Technically a nerf, but I don't like having to cast it anyway so I don't mind too much.  Less utility = more damage, right rogues?