DKP Policy Suggestions

guild news, policies, and raid information
Henryrollins
Posts: 10
Joined: December 23rd, 2008, 5:20 am

DKP Policy Suggestions

Post by Henryrollins »

meh,  either way,  I don't mind. 
Wadup
Posts: 43
Joined: December 29th, 2008, 8:15 am

DKP Policy Suggestions

Post by Wadup »

Not sure if my idea really came across here is an example. Since i love diagrams :D _____________________________ An item drops and there are 3 people who can use the item, They would all roll. Person 1 wins the item and now has 1 item Another loot drops for the same 3 people, since Person1 has an item, Person2 and Person3 would roll to see who recieves it. Person3 wins the roll and now has 1 item. Loot drops for the same 3 people, since P1 and P3 have items, then P2 is entitled to recieve the item. P2 now has 1 item Another item drops for the same 3 people, since P1 P2 and P3 have 1 item, they would all roll on the item. P3 wins the item and now has 2 items. At the end of the night, it would look something like this. P1 == 4 items,    P2 == 3 items,  P3 === 3 items. Now another item drops and P2 and P3 do not need the item because it is a marginal item, ALthough p1 already has 1 mroe item than them, he can still recieve the item. P1 == 5 items, P2 == 3 items, P3 == 3 items. Another item drops, only P2 and P3 can roll on the item since P1 has 5 items. P2 wins the item,,, the night continues. at the end of the night P1 == 6, P2 == 6, P3== 6 A "green machine" comes in the next week. GM1 as i will call him 5 items drop, all upgrades for GM1. P1 == 6, P2 == 6, P3 == 6, GM1==5, You might say this is unfair that GM1 can come in and take 5 epix. But in reality, GM1 getting gear is benefitting the guild because he no longer pulls in 200 less dps than thandrenn, thus bosses die faster and more loot is possible. Plus, as you can see he still has 1 less item than everyone else anyway. I did this system for the first 3 weeks of the expansion and if its good enough for the number 1 guild out of all the oceanic guilds, im pretty sure it can work for us :D Also, as i stated before, with 50+ epix coming out of naxx, and with this system, you will be getting gear for your off spec offspec in no time. No more losing 20 rolls anymore since you only have to lose 10 of those rolls and you would still be garanteed at least 10 epic upgrades.
Wadup
Posts: 43
Joined: December 29th, 2008, 8:15 am

DKP Policy Suggestions

Post by Wadup »

Again, As i stated before this system ONLY WORKS FOR NAXX. ULDUAR NEEDS A DKP SYSTEM.
draven
Posts: 4051
Joined: January 5th, 2007, 6:21 pm
Location: tbd

DKP Policy Suggestions

Post by draven »

it seems everyone is making the same points as we've discussed before, and all are valid as everyone is entitled to their opinions.  i hate wasting time being distracted by purplez and i've never really been a fan of dkp, but i think it worked well for bc and is the fairest way to go.  random is random which is not always fair. that said, it would be cumbersome to keep track of everything during naxx25 runs, which i assume will continue to be easy mode.  however, i don't think the rate at which gear presents itself obviates the need for a fair system.  i don't think anyone *needs* much of anything out of naxx yet, as we could prolly clear everything currently available in wotlk in the gear we have.  i also think it's silly to concentrate on any single item, and to get frustrated about not getting that item as soon as possible.  i'm sure there's people that think i'm silly for thinking that.  there should be lots of gear to be had in the not too distant future, and i think (hope) it likely that we will need that gear for whatever is next, but we should have plenty of time to get everyone looking spiffy again before then. anywho, i could ramble forever, but instead i'll just vote for this:
Inori wrote I propose that for Naxxramas, we maintain a zero-sum DKP system on the side, but not use it for actual loot assignment.  This would allow us to see if open rolling achieves 'successful' loot distribution in terms of raid progression, morale, and perceived fairness.  This will also allow us to have the infrastructure in place if Blizzard decides to kick the difficulty up a notch in Ulduar. -HP
finally, i believe tiered dkp has been discussed before, and i would vote for that as well. tldr: i'm pretty sure we could discuss this forever, just adding my 2¢ from a couple different angles, /agree with hp :)
draven
Posts: 4051
Joined: January 5th, 2007, 6:21 pm
Location: tbd

DKP Policy Suggestions

Post by draven »

Wadup wrote You might say this is unfair that GM1 can come in and take 5 epix. But in reality, GM1 getting gear is benefitting the guild because he no longer pulls in 200 less dps than thandrenn, thus bosses die faster and more loot is possible. Plus, as you can see he still has 1 less item than everyone else anyway. I did this system for the first 3 weeks of the expansion and if its good enough for the number 1 guild out of all the oceanic guilds, im pretty sure it can work for us :D
i like this idea, as it is relatively simple, and i'm a big fan of simple things, especially when it comes to something as tedious as loot distribution.  however, and please do not take this the wrong way, i don't think this would work for fa.  we are not a hardcore progression guild that everyone would feel privileged to be a part of.  we are a casual raiding guild with a relatively low barrier to entry.  therefore, gm2 and gm3 hear about what gm1 has been up to in fa, join up, get their purplez, /gquit, and leave a bunch of annoyed and frustrated people behind.  this may sound stupid, but it has happened before (if you're really bored you can probably go forum spelunking and read about such things), and i will not be surprised if / when it happens again.
Wadup
Posts: 43
Joined: December 29th, 2008, 8:15 am

DKP Policy Suggestions

Post by Wadup »

I can understand some of these concerns, you could always put some sort of you can only be defaulted 2 items or something, but honestly i dont think it will be that big of an issue. Recruitment guidelines are another thing you can put on so people cant just come and go as they please this could easily nullify the amount of gearing for other guilds we do. Once we have 25 man Naxx on farm, people will prob want to stay in the guild anyway since there is not much other content out there till ulduar and once ulduar comes we can keep people as long as we arent just always wiping. Naxx is a gearing instance, so lets gear :D Not all content will need us to have 7 tanks and as a result if we can get people their offspec gear also without them taking any penalty then it will end up helping us a lot more in the end than it being an inconvenience. Also with dual specs coming, NAXX is the time to gear multiple specs.   MAIN RAID SPEC > MAIN OFFSPEC > ALT RAID SPEC > ALT OFFSPEC offcourse.
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