G2 vs. Netherspite

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Akumabarai
Posts: 207
Joined: August 9th, 2007, 4:08 am

G2 vs. Netherspite

Post by Akumabarai »

Since our recent fight against Netherspite was a first for many of group 2, I'd like to start a post for questions/comments about the fight. Hopefully group one can chime in as well.Gear wise, it's not a difficult fight, the beams handle most of the tanking/healing/dps requirements, it's mainly a fight about strategy and timing. This means that if we get it down, it's easy extra gear, and less trash respawns to worry about.Now that you've seen the fight, I'd like everyone to re-read the WoWWiki article on it. It makes much more sense having been there once.(Yes the question still remains if Netherspite is a "Him" or "Her", but until Nagashi runs in to check under "it's" belly, this question may remain un-answered. Until then, I'll be assuming Netherspite is a "Him" =P)First comment is on the banish phase, and his netherbreath. The objective was to have the tank attempt to face him towards the door so that "his" netherbreath would not harm the players at the back of the room. Yes I messed up on the first attempt. However on the second attempt everyone seemed to be far enough at the back of the room, and I'm pretty sure I was highest on his normal aggro table. I was in the proper position to try and have "him" faced to the door. However in both attempts Netherspite still seemed to target a random player, which had "him" facing towards the back of the room for "his" netherbreath. Un-tauntable, I don't think I can succeed in trying to point the netherbreath at the door.Also WoWWiki says; "After a few seconds of inactivity he randomly fires Netherbreath hitting up to three players standing in a cone in front of him". Proving that it is completely random, which means that everyone must be out of range of "his" netherbreath since there is nothing I can do about it.Comment: There was a question during the fight as to why someone couldn't pick up a beam. So plagiarizing WoWWiki, here it is: "Once a buff "ticks out" (player leaves the beam long enough to lose the debuff - 8-20 sec), another debuff is applied to the player called Nether Exhaustion, which prevents him from intercepting that color beam for the next 90 sec." Question: The strategy for the banish phase on WoWWiki seems to be just heal through it, including the netherbreath and the knockback. This goes against group one's strategy of running to the back of the room out of range of the netherbreath. This seems to add more difficulty to the fight from a healers standpoint, but we did brush up against his enrage, so the extra DPS seems it would help. And if everyone is closer to Netherspite, then getting in position to take a beam might be easier as well. Does this seem reasonable, would it help at all, or should we stick with what we know works and run to the back of the room?Comment: I had the green beam for a phase. It sets your mana pool to "0" if your in it for the whole duration. Not knowing that fact, I was trying to get fancy and shift to cat for some extra DPS, but got stuck in caster because I had no mana. Blew a mana pot trying to get to bear in time for his banish phase. IE: Druids, don't shift if you have the green beam :DQuestion: For the red/blue beams that require sharing the duration, what is the better strategy:A) One person takes the first 50% of the duration, then they swap once and the other person takes the remaining 50%.B) The first person takes 5 stacks, the second person takes over and gets the next 5 stacks. Then swap again so the first person goes up to 10 stacks, and the second person goes up to 10 stacks. Where both continually swap through the duration in under 8 seconds to avoid the "Nether Exhaustion".After reading the buffs, option (B) seems to have more going for it because two people share the positive buffs. IE: we will have two DPS classes with the +DPS buff for near 100% of that phase. And those sharing the red beam will have the health bonus for near 100% of the fight. Also by switching off the red beam constantly, if one person takes damage, and hands the red beam to the other immediately, the red beam will heal the damaged person on it's next tick, saving healer mana.Option (A) is more straightforward and easier to coordinate, and coordination is really the key to this fight. So perhaps the simplicity is it's own benefit.Comment: When I did this fight with group one, Chunks shared the red beam on the first phase with Netherspite. This meant that Netherspite had a couple of ticks of the red beam, and thus had a large damage reduction buff going. However for a group that has only 3 people with mail or greater armor, this seemed to work fine. 50% damage reduction for one phase would be about 25% damage reduction for the whole fight, which should still be doable. Just a note to keep in mind as our group composition changes.
dudepal
Posts: 142
Joined: December 27th, 2006, 11:08 pm

G2 vs. Netherspite

Post by dudepal »

ah, yeah, about the netherbreath, the only reason i had you try and have him face the door during banish phase was so when he targets you with the netherbreath, it won't hit everyone behind you as well, there is a range check for being able to cast the spell, but once it casts i believe it will hit everyone in front of him, regardless of the range.  That's why i had you go on the other side. the reason we usually have the tank stay in in is to run back closer to the door(or try to) after each banish phase to try and keep him far away from the end of the room we're running to.  I do think running out is the best bet though, especially when learning the fight.  I think after it's been done by everyone a couple times, staying in could possibly speed it up a bit, but wouldn't really be necessary either
Han
Posts: 745
Joined: January 3rd, 2007, 5:42 pm

G2 vs. Netherspite

Post by Han »

Red beam: we have been able to have a rogue take the red beam in a pinch if they pop evasion and Moroe's pocket watch just before jumping in.  The first hit hits you HARD if you are a rogue and its essential you dodge it, because it usually lands before you get the first tick of the buff.  With both of those cooldowns going, you have roughly 90% chance to dodge, so you should be able to do it most times.  I wouldn't recommend it as part of the regular rotation, only if one of the red beam tanks goes down, or you have no other options.  Blue Beam: a lock can take the blue beam for its full duration I believe, and also should put up their dots when they have the full stack of the buff, as they will tick like mad.  Fargol once tossed up a curse of doom and it hit for like 40k or something crazy, then he pulled agro immediately and died, so maybe stick with curse of agony.Netherbreath: Several times when people were being too slow getting to him to pick up the beams after a banish phase, we had people start running in a little early if they were red or green beam soaks for that phase, while everyone else waited. 
Kaittlynn
Posts: 417
Joined: July 30th, 2007, 12:17 am

G2 vs. Netherspite

Post by Kaittlynn »

Miramel wroteBlue Beam: a lock can take the blue beam for its full duration I believe, and also should put up their dots when they have the full stack of the buff, as they will tick like mad.  Fargol once tossed up a curse of doom and it hit for like 40k or something crazy, then he pulled agro immediately and died, so maybe stick with curse of agony.
Yes indeed a lock can take the blue beam for its duration.  Works really well with 2 locks, so that they can just control it the whole time rather than worrying about any replacements.  For the first few stacks, I did keep DoTs up and such, however once you are in it longer, the important thing is to keep yourself healed.  You can do this with Siphon life, Death Coil and Drain Life.  It is still ok to keep up with DoTs, but really a healer shouldnt have to focus on you so it is important to watch your health.  Really quite a fun Lock fight once you get the hang of it !  In the mean time, you healing yourself is still doing damage to him, so you are doing 3 things at once.   Hitting him (or her-- let me know what you find out Nagashi), Healing yourself and Holding the beam.  And one other question.  When I type out things that are long, I wonder how many people actually read them, or if they just skim it and miss the end?  Lol!  
Akumabarai
Posts: 207
Joined: August 9th, 2007, 4:08 am

G2 vs. Netherspite

Post by Akumabarai »

Kaittlynn wroteAnd one other question.  When I type out things that are long, I wonder how many people actually read them, or if they just skim it and miss the end?  Lol!
Some of us actually read the posts, so to answer your question, yes. :D
Drumble
Posts: 1040
Joined: January 4th, 2007, 7:10 am

G2 vs. Netherspite

Post by Drumble »

You're missing out on one strategy .. With suitable armor / defense -- I can stay in the beam 5 stacks, get out and let Netherspite take 5 stacks -- then go back in the beam until he loses the buff.  In and out like this leaves me at about 16k health by the time the banish phase happens.  In this way, you only need one warrior per phase. What happened with Group 1 is that you accidently (or maybe didn't realize?) got into the beam and we had to react by swapping the beam.  That's why we had to use a rogue on the second phase swapping in.
drp
Posts: 470
Joined: July 10th, 2007, 6:53 pm

G2 vs. Netherspite

Post by drp »

I made the mistake of using COS once while holding the blue beam to try and avoid taking damage from his little aoe thing. we will just write that one down as a bad idea hehe
thandrenn
Posts: 1566
Joined: July 14th, 2007, 6:33 pm
Location: Pennsylvania, USA

G2 vs. Netherspite

Post by thandrenn »

And I made the mistake of not realizing that the blue beam had shifted, or I accidentally nudged myself and I was no longer in it. I got quite an education though. As nice as writeups and crappy low-res videos are, there's nothing like experiencing it for yourself.
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